The Ultimate Makerspace
Our complete year-long curriculum combines hands-on projects, social-emotional learning, and real-world connections to create the ultimate Makerspace experience. With 14 comprehensive units, each with 9 lessons, students progressively develop technical skills like woodworking, coding, robotics, and 3D printing, alongside higher-order skills like teamwork, critical thinking, and public speaking. Includes one-time on boarding and training.
Includes:
Primary Grades (TK–2)
Intro to Makerspace – Students explore tools, materials, and safety while discovering what it means to be a maker.
Makers in the Making – Young makers learn to collaborate, create, and express ideas through open-ended building challenges.
Upcycled Toy Invention – Students design and build imaginative toys using recycled and repurposed materials.
Pollinator Palace – Kids learn about pollinators and construct bug-friendly habitats to support local ecosystems.
Cardboard Automata – Students engineer moving sculptures with cams and cranks using simple materials.
Robot Helpers – Children explore early robotics concepts by designing robot prototypes to solve real-world problems.
Build a Better Trash Can – Students tackle environmental issues by inventing improved waste systems or smart trash cans.
Sewable Circuits – Young makers stitch basic circuits with conductive thread to create glowing, wearable art.
Upper Grades (3–5)
Mixed Reality Alebrijes – Students blend sculpture and augmented reality to bring cultural creatures to life.
3D Printed Skate Park – Kids learn 3D design and printing while engineering tiny skateparks for fingerboards.
Smart House – Students build model homes with working circuits and early automation using craft and tech.
Makey Makey Arcade – Kids turn everyday objects into game controllers while learning about conductivity and coding.
LEGO Rovers – Students design and program robotic rovers to explore environments and solve STEM challenges.
Micro:bit Wildlife Watch – Young engineers code digital tools to track and protect wildlife in real-world habitats.
Our complete year-long curriculum combines hands-on projects, social-emotional learning, and real-world connections to create the ultimate Makerspace experience. With 14 comprehensive units, each with 9 lessons, students progressively develop technical skills like woodworking, coding, robotics, and 3D printing, alongside higher-order skills like teamwork, critical thinking, and public speaking. Includes one-time on boarding and training.
Includes:
Primary Grades (TK–2)
Intro to Makerspace – Students explore tools, materials, and safety while discovering what it means to be a maker.
Makers in the Making – Young makers learn to collaborate, create, and express ideas through open-ended building challenges.
Upcycled Toy Invention – Students design and build imaginative toys using recycled and repurposed materials.
Pollinator Palace – Kids learn about pollinators and construct bug-friendly habitats to support local ecosystems.
Cardboard Automata – Students engineer moving sculptures with cams and cranks using simple materials.
Robot Helpers – Children explore early robotics concepts by designing robot prototypes to solve real-world problems.
Build a Better Trash Can – Students tackle environmental issues by inventing improved waste systems or smart trash cans.
Sewable Circuits – Young makers stitch basic circuits with conductive thread to create glowing, wearable art.
Upper Grades (3–5)
Mixed Reality Alebrijes – Students blend sculpture and augmented reality to bring cultural creatures to life.
3D Printed Skate Park – Kids learn 3D design and printing while engineering tiny skateparks for fingerboards.
Smart House – Students build model homes with working circuits and early automation using craft and tech.
Makey Makey Arcade – Kids turn everyday objects into game controllers while learning about conductivity and coding.
LEGO Rovers – Students design and program robotic rovers to explore environments and solve STEM challenges.
Micro:bit Wildlife Watch – Young engineers code digital tools to track and protect wildlife in real-world habitats.
Our complete year-long curriculum combines hands-on projects, social-emotional learning, and real-world connections to create the ultimate Makerspace experience. With 14 comprehensive units, each with 9 lessons, students progressively develop technical skills like woodworking, coding, robotics, and 3D printing, alongside higher-order skills like teamwork, critical thinking, and public speaking. Includes one-time on boarding and training.
Includes:
Primary Grades (TK–2)
Intro to Makerspace – Students explore tools, materials, and safety while discovering what it means to be a maker.
Makers in the Making – Young makers learn to collaborate, create, and express ideas through open-ended building challenges.
Upcycled Toy Invention – Students design and build imaginative toys using recycled and repurposed materials.
Pollinator Palace – Kids learn about pollinators and construct bug-friendly habitats to support local ecosystems.
Cardboard Automata – Students engineer moving sculptures with cams and cranks using simple materials.
Robot Helpers – Children explore early robotics concepts by designing robot prototypes to solve real-world problems.
Build a Better Trash Can – Students tackle environmental issues by inventing improved waste systems or smart trash cans.
Sewable Circuits – Young makers stitch basic circuits with conductive thread to create glowing, wearable art.
Upper Grades (3–5)
Mixed Reality Alebrijes – Students blend sculpture and augmented reality to bring cultural creatures to life.
3D Printed Skate Park – Kids learn 3D design and printing while engineering tiny skateparks for fingerboards.
Smart House – Students build model homes with working circuits and early automation using craft and tech.
Makey Makey Arcade – Kids turn everyday objects into game controllers while learning about conductivity and coding.
LEGO Rovers – Students design and program robotic rovers to explore environments and solve STEM challenges.
Micro:bit Wildlife Watch – Young engineers code digital tools to track and protect wildlife in real-world habitats.