The Ultimate Makerspace

$9,500.00

Our complete year-long curriculum combines hands-on projects, social-emotional learning, and real-world connections to create the ultimate Makerspace experience. With 14 comprehensive units, each with 9 lessons, students progressively develop technical skills like woodworking, coding, robotics, and 3D printing, alongside higher-order skills like teamwork, critical thinking, and public speaking. Includes one-time on boarding and training.

Includes:

Primary Grades (TK–2)

  • Intro to Makerspace – Students explore tools, materials, and safety while discovering what it means to be a maker.

  • Makers in the Making – Young makers learn to collaborate, create, and express ideas through open-ended building challenges.

  • Upcycled Toy Invention – Students design and build imaginative toys using recycled and repurposed materials.

  • Pollinator Palace – Kids learn about pollinators and construct bug-friendly habitats to support local ecosystems.

  • Cardboard Automata – Students engineer moving sculptures with cams and cranks using simple materials.

  • Robot Helpers – Children explore early robotics concepts by designing robot prototypes to solve real-world problems.

  • Build a Better Trash Can – Students tackle environmental issues by inventing improved waste systems or smart trash cans.

  • Sewable Circuits – Young makers stitch basic circuits with conductive thread to create glowing, wearable art.

Upper Grades (3–5)

  • Mixed Reality Alebrijes – Students blend sculpture and augmented reality to bring cultural creatures to life.

  • 3D Printed Skate Park – Kids learn 3D design and printing while engineering tiny skateparks for fingerboards.

  • Smart House – Students build model homes with working circuits and early automation using craft and tech.

  • Makey Makey Arcade – Kids turn everyday objects into game controllers while learning about conductivity and coding.

  • LEGO Rovers – Students design and program robotic rovers to explore environments and solve STEM challenges.

  • Micro:bit Wildlife Watch – Young engineers code digital tools to track and protect wildlife in real-world habitats.

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Our complete year-long curriculum combines hands-on projects, social-emotional learning, and real-world connections to create the ultimate Makerspace experience. With 14 comprehensive units, each with 9 lessons, students progressively develop technical skills like woodworking, coding, robotics, and 3D printing, alongside higher-order skills like teamwork, critical thinking, and public speaking. Includes one-time on boarding and training.

Includes:

Primary Grades (TK–2)

  • Intro to Makerspace – Students explore tools, materials, and safety while discovering what it means to be a maker.

  • Makers in the Making – Young makers learn to collaborate, create, and express ideas through open-ended building challenges.

  • Upcycled Toy Invention – Students design and build imaginative toys using recycled and repurposed materials.

  • Pollinator Palace – Kids learn about pollinators and construct bug-friendly habitats to support local ecosystems.

  • Cardboard Automata – Students engineer moving sculptures with cams and cranks using simple materials.

  • Robot Helpers – Children explore early robotics concepts by designing robot prototypes to solve real-world problems.

  • Build a Better Trash Can – Students tackle environmental issues by inventing improved waste systems or smart trash cans.

  • Sewable Circuits – Young makers stitch basic circuits with conductive thread to create glowing, wearable art.

Upper Grades (3–5)

  • Mixed Reality Alebrijes – Students blend sculpture and augmented reality to bring cultural creatures to life.

  • 3D Printed Skate Park – Kids learn 3D design and printing while engineering tiny skateparks for fingerboards.

  • Smart House – Students build model homes with working circuits and early automation using craft and tech.

  • Makey Makey Arcade – Kids turn everyday objects into game controllers while learning about conductivity and coding.

  • LEGO Rovers – Students design and program robotic rovers to explore environments and solve STEM challenges.

  • Micro:bit Wildlife Watch – Young engineers code digital tools to track and protect wildlife in real-world habitats.

Our complete year-long curriculum combines hands-on projects, social-emotional learning, and real-world connections to create the ultimate Makerspace experience. With 14 comprehensive units, each with 9 lessons, students progressively develop technical skills like woodworking, coding, robotics, and 3D printing, alongside higher-order skills like teamwork, critical thinking, and public speaking. Includes one-time on boarding and training.

Includes:

Primary Grades (TK–2)

  • Intro to Makerspace – Students explore tools, materials, and safety while discovering what it means to be a maker.

  • Makers in the Making – Young makers learn to collaborate, create, and express ideas through open-ended building challenges.

  • Upcycled Toy Invention – Students design and build imaginative toys using recycled and repurposed materials.

  • Pollinator Palace – Kids learn about pollinators and construct bug-friendly habitats to support local ecosystems.

  • Cardboard Automata – Students engineer moving sculptures with cams and cranks using simple materials.

  • Robot Helpers – Children explore early robotics concepts by designing robot prototypes to solve real-world problems.

  • Build a Better Trash Can – Students tackle environmental issues by inventing improved waste systems or smart trash cans.

  • Sewable Circuits – Young makers stitch basic circuits with conductive thread to create glowing, wearable art.

Upper Grades (3–5)

  • Mixed Reality Alebrijes – Students blend sculpture and augmented reality to bring cultural creatures to life.

  • 3D Printed Skate Park – Kids learn 3D design and printing while engineering tiny skateparks for fingerboards.

  • Smart House – Students build model homes with working circuits and early automation using craft and tech.

  • Makey Makey Arcade – Kids turn everyday objects into game controllers while learning about conductivity and coding.

  • LEGO Rovers – Students design and program robotic rovers to explore environments and solve STEM challenges.

  • Micro:bit Wildlife Watch – Young engineers code digital tools to track and protect wildlife in real-world habitats.