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Makerspace Curriculum Makey Makey Active Arcade Unit
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Makey Makey Active Arcade Unit

Sale Price:$550.00 Original Price:$950.00
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Unit Overview:
This project takes game design to the next level by challenging students to create full-body interactive arcade experiences using Makey Makey. Instead of just making controllers, students will design and build oversized, movement-based interfaces that require physical interaction—like stepping, jumping, or touching objects—to play their games. By integrating basic circuits, conductivity, and game mechanics, students will develop a deeper understanding of input and output systems, creativity in coding, and physical computing in an engaging and dynamic way.

Key Learning Outcomes

  • Understanding circuitry and conductivity in interactive projects

  • Designing and building large-scale, movement-based arcade controllers

  • Exploring physical computing and creative coding applications

  • Strengthening problem-solving, iteration, and collaboration

  • Encouraging whole-body engagement and interactive play

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Unit Overview:
This project takes game design to the next level by challenging students to create full-body interactive arcade experiences using Makey Makey. Instead of just making controllers, students will design and build oversized, movement-based interfaces that require physical interaction—like stepping, jumping, or touching objects—to play their games. By integrating basic circuits, conductivity, and game mechanics, students will develop a deeper understanding of input and output systems, creativity in coding, and physical computing in an engaging and dynamic way.

Key Learning Outcomes

  • Understanding circuitry and conductivity in interactive projects

  • Designing and building large-scale, movement-based arcade controllers

  • Exploring physical computing and creative coding applications

  • Strengthening problem-solving, iteration, and collaboration

  • Encouraging whole-body engagement and interactive play

Unit Overview:
This project takes game design to the next level by challenging students to create full-body interactive arcade experiences using Makey Makey. Instead of just making controllers, students will design and build oversized, movement-based interfaces that require physical interaction—like stepping, jumping, or touching objects—to play their games. By integrating basic circuits, conductivity, and game mechanics, students will develop a deeper understanding of input and output systems, creativity in coding, and physical computing in an engaging and dynamic way.

Key Learning Outcomes

  • Understanding circuitry and conductivity in interactive projects

  • Designing and building large-scale, movement-based arcade controllers

  • Exploring physical computing and creative coding applications

  • Strengthening problem-solving, iteration, and collaboration

  • Encouraging whole-body engagement and interactive play

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