











Makey Makey Active Arcade Unit
Unit Overview:
This project takes game design to the next level by challenging students to create full-body interactive arcade experiences using Makey Makey. Instead of just making controllers, students will design and build oversized, movement-based interfaces that require physical interaction—like stepping, jumping, or touching objects—to play their games. By integrating basic circuits, conductivity, and game mechanics, students will develop a deeper understanding of input and output systems, creativity in coding, and physical computing in an engaging and dynamic way.
Key Learning Outcomes
Understanding circuitry and conductivity in interactive projects
Designing and building large-scale, movement-based arcade controllers
Exploring physical computing and creative coding applications
Strengthening problem-solving, iteration, and collaboration
Encouraging whole-body engagement and interactive play
Unit Overview:
This project takes game design to the next level by challenging students to create full-body interactive arcade experiences using Makey Makey. Instead of just making controllers, students will design and build oversized, movement-based interfaces that require physical interaction—like stepping, jumping, or touching objects—to play their games. By integrating basic circuits, conductivity, and game mechanics, students will develop a deeper understanding of input and output systems, creativity in coding, and physical computing in an engaging and dynamic way.
Key Learning Outcomes
Understanding circuitry and conductivity in interactive projects
Designing and building large-scale, movement-based arcade controllers
Exploring physical computing and creative coding applications
Strengthening problem-solving, iteration, and collaboration
Encouraging whole-body engagement and interactive play
Unit Overview:
This project takes game design to the next level by challenging students to create full-body interactive arcade experiences using Makey Makey. Instead of just making controllers, students will design and build oversized, movement-based interfaces that require physical interaction—like stepping, jumping, or touching objects—to play their games. By integrating basic circuits, conductivity, and game mechanics, students will develop a deeper understanding of input and output systems, creativity in coding, and physical computing in an engaging and dynamic way.
Key Learning Outcomes
Understanding circuitry and conductivity in interactive projects
Designing and building large-scale, movement-based arcade controllers
Exploring physical computing and creative coding applications
Strengthening problem-solving, iteration, and collaboration
Encouraging whole-body engagement and interactive play